|Battlefield 3 (BF3) Beta Requested Features|
|Written by 1UP|
|Monday, 16 August 2010|
Battlefield 3 (BF3) Beta Requested Features
Battlefield 3, long rumored, is finally on its way. We always assumed DICE was secretly tinkering with this while making the Battlefield Bad Company series, and while there's been off-the-cuff remarks from ex-DICE personnel, EA itself hasn't formally acknowledged the game until last week's announcement of the BF3 beta being bundled with the limited edition of Medal of Honor. But that's all that's been said about it -- so we're still pretty much in the dark as to what we'll get with Battlefield 3.
All we know is that BF3 seems to be a multi-platform release (by virtue of being bundled with Medal of Honor), so it will not only be on PC, but also on PS3 and 360. That, and it's likely to use the Frostbite 2.0 engine (as good as Bad Company 2 was, it was still technically Frostbite one-point-something). So it's safe to expect even more destructible terrain, and perhaps better tools for supporting more user-mods on PC. But what else do we actually want in it? In basic terms: a delightful blend of Bad Company 2 and Battlefield 2. Basically, we want the aesthetics and destruction of BC2 with the scope and scale of BF2. At the moment, we're going to roll with a near-future setting; even though BC2 does a pretty good job with the modern-to-future gear, we'd like those aesthetics to be brought into a deeper and more interesting game in BF3. Anyhow, here are some more of our humble suggestions to DICE... 1UP