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Written by Hank Tolman   
Monday, 21 January 2013
Table of Contents: Page Index
Assassin's Creed III: Deluxe Edition Video Game
Gameplay
Graphics
Final Thoughts and Conclusion

Final Thoughts

There is a lot of good that can be said about Assassin's Creed III. The open and dynamic world is wonderful. It allows for an excellent free play style and lot of other ways to advance and enjoy yourself without forcing you to stick to the main storyline. The naval battles are awesome and a lot of fun. The free-running is definitely cool. The graphics are amazing, and the new engine and the addition of TXAA makes everything look realistic and smooth.

Overall, I have to say that I thoroughly enjoyed Assassin's Creed III. I loved playing through the revolutionary period of the United States' history and really delving into the different ideologies and opinions presented. I was able to immerse myself in the story because of the excellent cut-scenes and the dynamic characters. The events were sufficiently challenging so that I was not able to achieve 100% synchronization on the first try every time and the variety of missions and challenges kept me interested and wanting to play more. This was especially true when I would jump forward to Desmond's true timeline. Those moments seemed to be perfectly interspersed throughout the story to provide some relief from the slaughter of red-coats.

Ubisoft_AC3_Desmond_On.jpg

But it wasn't all sunshine and roses. Assassin's Creed III definitely has some room to improve. The game makes no attempt to hide the fact that it is a console port, even though the graphics are certainly far superior on the PC. Some of the pathing and much of the combat graphics could have been improved to be more realistic. Overlapping objects and limbs going straight through NPC's bodies are things that should have been worked out before release, especially when they happen in a cut-scene. There are too many occasions when there is tearing and missing pixels in the graphics, like when my cloak suddenly becomes see-through in a few places. In the image below you can see some of this tearing at the bottom left. Also, you can see how the shadow from the tree doesn't quite match up with the tree itself.

Ubisoft_AC3_Graphics_Shadows_Tearing.jpg

Additionally, the free-running, which is one of the most enjoyable aspects of the game, seems to take over movement in many occasions. Connor is constantly trying to run up walls that he can't get up or he climbs up onto a door frame when I clearly wanted to open the door and go inside. These transitions could have been smoother and I know it's possible because other games have done better, like Sleeping Dogs for example.

Ubisoft_AC3_NVIDIA_Highest_Settings.jpg

But even with the minor glitches, errors, and annoyances of console port-edness, Assassin's Creed III does not fail to impress. It is definitely a game that is high on my recommendations list for anyone with yet unspent holiday gift funds.

Assassin's Creed III Conclusion

Assassin's Creed III is a beautiful and exciting new addition to the Assassin's Creed line. The story is well written and the adaptation of an open world environment is very well implemented. The game is much longer than other current titles released around the same time and held my attention better as well.

Built on an all new graphics engine known as Anvil Next, Assassin's Creed III is stunningly realistic. The rendering detail is amazing and the environmental details have come a long way since previous iterations. The inclusion of NVIDIAs TXAA filtering for players using GTX 600 series GPUs really helps to smooth out the aliasing affects you might otherwise see. Just know that TXAA might come at a higher performance cost than other AA filtering, like FXAA.

Considering that Ubisoft declares that Assassin's Creed III has been in development for only over two years, I am pretty impressed with the results. That being said, part of me wishes the development team would have taken just a little more time to iron out some of the minor kinks that became a little annoying throughout the game.

Assassin's Creed III includes some of the best free-running and character movement of any game I have played. It does happen to take over any running at all, forcing you to walk through areas in order to avoid suddenly leaping on rooftops, but when you need it, it is awesome.

For $48.25 (Standard Edition) or $79.50 (Deluxe Edition), the deluxe edition of Assassin's Creed III gives you a few items that the regular version does not. The regular version also costs $30 less. The bonuses are access to all five of the upcoming downloadable content packs that are scheduled for release within the next six months, as well as early access to the first of those packs. You also get four additional single player missions, the official Assassin's Creed III soundtrack, and George Washington's notebook in .pdf format. I'm not sure how much each of the expansion packs are going to cost, but if you think you'll probably want them, then the deluxe edition is the way to go. If you don't normally buy expansion packs, then the extra $30 isn't worth it.

Pros:

+ Great new Anvil Next graphics engine
+ NVIDIA's TXAA filtering is awesome
+ Combat and Free Running are smooth and fun
+ Lots of gameplay through optional quests and building your own township
+ Open World Concept
+ Historically accurate accounting of the Revolutionary Period

Cons:

- The map system is horrible except for fast travel
- There is still some tearing and glitching in the graphics
- TXAA only available with GTX 600 series GPUs
- AMD GPUs don't work at the highest MXAA settings

COMMENT QUESTION: Are you going to play Assassin's Creed III?

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Comments 

 
# RE: Assassin's Creed III: Deluxe Edition Video GameSkidmarks 2013-02-05 10:47
I enjoyed the game to a certain extent but I found that single player is far too long due to the fact it's padded with silly side quests like collecting feathers, almanac pages, liberation missions etc. I'm surprised that you didn't mention the clunky, cumbersome, awkward, slow, difficult to understand, annoying & pedantic (I could go on) trading system which tests the player patience to the limit. Latching onto climbable structures when you don't mean to is nothing new as it is part & parcel of every AC game & still just as annoying, you'd have thought that after all these years this would've been ironed out.
The game has more bugs than a flea bitten dog & the patch from Ubi (for single player) does nothing to iron any of this out.
If you can look past all of this & don't mind being frustrated by the trading system it's not a bad game at all.
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