| Thermaltake Level 10M Gaming Mouse | |
| Reviews - Featured Reviews: Input Devices | ||||||||||||||||||||||||||||||||||||||||
| Written by David Ramsey | ||||||||||||||||||||||||||||||||||||||||
| Sunday, 09 December 2012 | ||||||||||||||||||||||||||||||||||||||||
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Thermaltake Level 10M Gaming Mouse
Manufacturer: Thermaltake Full Disclosure: Thermaltake provided the product sample used in this article. Gamers drive the desktop computer industry. It's true, just like luxury and performance cars drive the rest of the automotive market. Performance and feature innovations that appear first on the likes of Ferrari and Lexus trickle down to lower end cars after their development has been subsidized by the purchasers of the higher end cars. A similar phenomenon exists in the computer industry. It's most noticeable with video cards, but it affects other items as well-- look at how computer cases have advanced in the past few years.
Microsoft introduced the first mouse that was described as "high resolution" or "high DPI", with an amazing for the time 400 dot-per-inch sensor. With the standard VGA monitor of the day boasting only 640x480 pixels, an inch and a half of movement would send your pointing sweeping the width of your desktop. The Level 10M mouse has a minimum resolution of 800DPI and goes all the way up to 8,200DPI, useful if you have the reflexes of a cat on crack or a multi-monitor gaming setup. And there are the other features expected in a "gaming mouse", like programmable macros and lighting effects and some degree of physical adjustability. I'll test this mouse by using it in both daily tasks and a variety of games to see how it compares with my current pointing devices... Features & Specifications
Let's take a look at this new mouse...
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Comments
Got to agree on the software, it's pretty rough around the edges. Full of spelling errors and dubious UI issues. A rather bizarre Easter egg of sorts I found is that if you click the '3d axis movement' button it opens your media player and starts up an odd track which was included with the drivers.
My main gripe with the mouse are those side buttons though, they're crap. The small ones are annoying to push due to their size and angled shape whilst the large one on the left is too close to the stick. Due to the constant risk of accidentally pressing said stick I've only used it for forward/back functions whilst browsing the net.
Also the '3d steering' thing I'm fairly sure refers to the way the mouse has a bit of wobble to it, as in if you press down on the left or right hand side it moves with you a small amount, outside of the whole adjustable tilt action.
> axis of movement, although I'm not sure what use that would be.
1. Place the heel of your palm at the edge of your mousepad.
2. Keep the heel of your palm anchored, do not move it.
3. Move your hand side to side to a comportable extend and watch the cursor.
4. Move your fingers open and closed a bit, watch the cursor.
You need up and down to be much more sensitive than side to side (unless your a "Palm Dragger"; relative to the "Knuckle Dragger").
We would have liked to know how well the Macros actually worked on your favorite game.
Could you set the Macros up to click on 'Build something' / 'Go somewhere' / 'Do Whatever' and get accurate (and very fast) repeatable results for your favorite things you do ?