|HAWKEN Mech Combat FPS Video Game Preview|
|Reviews - Featured Reviews: Games|
|Written by Dan McNamara|
|Friday, 23 November 2012|
Page 4 of 5
Testing & Results
I played the game, and then I asked my two sons to play the game. We spent a few good hours in the Beta Event and enjoyed every minute of it. I must admit, as you see below I do not have access to a high-end gaming machine. In Beta Event 1 I found it a bit choppy at first, but after adjusting my video settings I was able to play with enough control to have a grand old time.
By Beta Event 2 everything had changed. I did not have to adjust anything, and I was able to jump into the action and shoot them up with the best of them. I don't know what they did at Hawken central, but it was a welcomed change.
The gaming environment is very satisfying. Gravity physics are right on, you can anticipate where you are going, and where the enemy will be. The multiple levels of the playing surface keep the action rolling. It seems like you can always see someone else, and someone else is gunning for you. I like the fact that it forces you to keep you moving and maintaining your awareness of your environment.
The controls inside the Mech are relatively easy to figure out. The HUD puts what you need to fight well within your field of vision, and keeps it there and everything is very intuitively laid out. In almost no time you are using everything available to keep track of the game.
The map/IFF bubble does the job of keeping track of the players very well. The only thing that I would like to see improve is the blue force tracking being consistent. In this game the prize goes to the players that are hunting in a pack, so being able to identify where the friendlies are is very important. In the screen cap below, if you look closely you can see what the IFF shows when you are about to take a forced rest.
You can certainly tell when you are taking fire and you can maneuver your Mech quick enough to get a few licks in when you are pinned to the ground.