|FOXCONN GeForce 8800 GTS 640MB Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Monday, 06 November 2006|
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Closer Look: FOXCONN GeForce 8800 GTS
Sharing some common ground in either version, both the GeForce 8800 GTX and GTS models are fully HDCP compliant, and have full support for SLi, HDTV, VIVO, and dual dual-link DVI. Both cards have also been equipped with dual-slot heatpipe-equipped coolers, which I have noticed run silent; not quiet or low noise, but s-i-l-e-n-t. This helps features such as the 128-bit HDR with 16x anti-aliasing and NVIDIA’s Quantum Physics Engine run cool on either video card. In previous generation NVIDIA products, configurations were limited no more than 4x anti-aliasing. Beginning with the GeForce 8800 series you can utilize 16x anti-aliasing, and all without multiple card configurations.
The GeForce 8800 GTS is based on the same G80 GPU which NVIDIA uses to build the flagship GeForce 8800 GTX. While the GTS variant is the second best in this 8th generation of products, is not just a binned down version which didn’t meet the strict standards and performance of the GTX; The GTS is built as its own product model. While most enthusiasts will likely clear the shelves clean of any GeForce 8800 GTX offering simply because it is the newest and fastest product available, it wouldn’t be a wise decision to discount the more affordable GeForce 8800 GTS.
The G80 GPU produces 575MHz for the GTX, but it will be slightly slower at 500MHz for the GTS. I’m sure that most computer enthusiasts will read that last sentence as writing on the wall: the GTS has obvious overclocking ability. Memory on the GTX amounts to 768MB of GDD3 which runs at 900MHz on a 384-bit interface for 86GBps of bandwidth, while the GTS receives 640MB on a 320-bit memory interface for 64GBps bandwidth. Again, the potential for taking an already over-the-top video card and bringing it closer to the #1 spot will always entice overclockers to push every frame of performance from these products.
Creating a slight divide between models, the GTX will be equipped with 128 unified shaders which will operate at 1350MHz for a theoretical texture fill rate of 38.4 billion pixels per second, and the 8800 GTS will subsist on 96 unified shaders operating at 1200MHz. Something tells me that the web will soon be full of talk regarding the “unlocking” ability in the 8800 GTS pipelines. For now however, I have found myself very satisfied with 96, and will be for quite some time.